SYS-07retrains monthly
Predicted Value Score instead of a tier that only grows
Re-segments every player monthly; managers and bonus limits run on the new scale.
+10 ppof quarterly revenue captured
System flow
01 · InputPayments, play, recency · 19 features
02 · ModelBoosting · value for 90 days
03 · ActionV0–V8 scale every month
04 · ImpactManagers and bonus limits
How it works
How it works
The old player segmentation was cumulative: a tier could only grow and said nothing about future value. I replaced it with a forecast: the model estimates each player's value for the next 90 days from payments, play and recency, and places everyone on a nine-level scale. It retrains quarterly and re-segments monthly, with a quality check before every release and a monthly fact-vs-forecast alert. At equal list size the new scale captures 48–49% of quarterly revenue versus 38–39% for the old one. VIP managers and bonus limits work on it, and the model has been handed over to the ML department.
System spec
- Input
- 19 features on payments, withdrawals, play and recency over 30–365 days, across the whole player base.
- Model
- Gradient boosting predicts 90-day value and maps it to a V0–V8 scale.
- Action
- Re-segments every player monthly; managers and bonus limits run on the new scale.
- Guards
- Out-of-time backtest on 4 cuts, a quality gate before each upload, monthly fact-vs-forecast alert.
- Impact
- At equal list size it captures 48–49% of quarterly revenue vs 38–39%. Handed to the ML department.
gradient boosting / Airflow / backtesting
Numbers
Quarterly revenue captured at equal list size
old tierPVS
Revenue captured
Rank correlation with actual value
old tierPVS
Spearman